

Similarly, you have two “lives” - although you’ll only ever have one life in the game’s various boss fights. Tip the scales enough in your favour and you’ll win the fight. If there isn’t a creature blocking the way, that creature will deal any damage through to its owner. The board is pretty simple, consisting of four lanes. Most creatures will have a blood cost, indicating that you have to sack one, two or three creatures before they can be played on the board. To play most creatures on the board, you have to sacrifice a creature that’s already there. Where things vary a little - as somewhat implied by the googly eyes peering out of the shadow in the image above - is the horror strewn throughout. Each card has a cost and power of its own, and most of these mechanics will be immediately familiar to anyone who’s played any modern deckbuilder over the last few years. You start out with a rudimentary deck, a map with no more than two lanes and a string of various creatures you might find in the forest: wolves, cats, squirrels, turtles, and all other sorts of things. Image: Kotaku Australia / Daniel Mullins Games It’s all very Hand of Fate, but instead of the cards coming to life as a third-person action RPG, Inscryption follows in the footsteps of Slay the Spire‘s deckbuilding. You soon find yourself in the middle of a locked cabin, sat across from a shadowy, creepy dealer.

Instead, you’re only offered the option to “Continue”, a harbinger of what’s to come. Inscryption,out today on Steam, starts the player not even by allowing them to start a New Game from the menu. Inscryption, the latest game from the maker of the subversive Pony Island, knows this well. “This is the experience I want you to have,” the game says, and your role as the player is simply to enjoy it while it lasts.
